A heavy capital ship holding station over an arid world, with a moon and a ringed giant beyond.
In-scene CIC

3D / VR command table

StellarOps

You sit in the sector. Hulls, worlds, and the plate live in the volume — not in a browser overlay. Plot a waypoint, found a colony, end the turn.

Current build: one local sector, two hulls, eight planets, turns that resolve.

TurnsOrders on the table. Enter resolves the clock.
WorldsEight planets. NASA wraps on the homeworld and the ringed giant.
HullsSpearhead holds New Mars. The starbase lays a Quill-class courier.
RangeWarp² light-years per turn. Nearby rocks are one jump out.

The command table

The CIC, uncropped. SHIP, PLANET, ORDERS, and the sector plate are objects in the volume — you fly around them.

StellarOps CIC at play: New Mars, Spearhead, sector plate, and in-scene SHIP, PLANET, and ORDERS windows.
Spearhead locked on V-19840. Click hulls and worlds in the volume or on the plate. Enter ends the turn.

From the volume

A hull on station, the homeworld, and the ringed giant at the far edge of the sector.

Spearhead holding station in front of New Mars.
Spearhead on station at New Mars.
New Mars filling the view, with its moon to the right.
New Mars, arid homeworld. NASA wrap.
The ringed giant V-19840 filling the view.
V-19840, ringed giant. One long jump out.

How it plays

You are on a free-fly command deck, not an orbit camera. Left-click a hull in the volume or on the sector plate. Click a world to lock a waypoint. Cargo, found-colony, and build orders run when you end the turn.

  • RMB + mouse look
  • WASD fly
  • T / G up / down
  • LMB select ship or planet
  • Enter end turn
  • Phone drag to look, tap to pick, Fly on ORDERS
Archive The original command table. Map, planet, ship — the 2004 ritual, in the windows. Game 010 The first 3D StellarOps. Pick a star, lock a waypoint, end the turn.